List of protocols [Документация VAS Experts]

List of protocols

  1. Built-in protocols — updated along with the SSG software version. Installing a new version requires a DPI reboot, which causes traffic interruption.
    If needed, they can be supplemented with up-to-date attributes from the VAS Cloud. This is only necessary for complex protocols, but the option is available for all.
  2. Cloud protocols created by VAS Experts — are periodically updated from the VAS Cloud. This ensures that popular applications remain up-to-date as their behavior changes.
  3. Custom (user-defined) protocols — protocols created by users via the GUI using VAS Cloud tools. These have higher priority than those loaded from the VAS Cloud, and within them, IP:PORT takes precedence over IP and CIDR. It is possible to add a protocol based on IP, SNI, or AS. Guide.
ProtocolIDDPI versionProtocol groupProtocol typeUpdateDescription
lsp-ping350312.2GamingBuilt-inAs neededLSP-Ping verifies availability of MPLS Label Switched Paths with secure message return.
wv-csp-sms359012.2GamingBuilt-inAs neededWV-CSP-SMS transmits secure service messaging in wireless or cloud service provisioning.
wv-csp-udp-cir371712.2GamingBuilt-inAs neededWV-CSP-UDP-CIR enables UDP-based session establishment and control in wireless cloud services.
World of Warcraft372412.2GamingBuilt-inAs neededWorld of Warcraft uses custom Blizzard protocols for zone transfer, chat, and secure game logic sync.
pinghgl430612.2GamingBuilt-inAs neededPingHGL checks gaming server latency and hop quality for secure game session prediction.
armagetronad453412.2GamingBuilt-inAs neededArmagetronAD is a multiplayer light cycle game using encrypted TCP/UDP for game sync.
playsta2-app465812.2GamingBuilt-inAs neededPlaySta2-App protocol supports PlayStation 2 network applications via encrypted session control.
playsta2-lob465912.2GamingBuilt-inAs neededPlaySta2-Lob manages secure lobby interactions in legacy PlayStation 2 titles.
ctsd513712.2GamingBuilt-inAs neededCTSD protocol handles central time sync for digital scoreboard and gaming infrastructure.
bzflag515412.2GamingBuilt-inAs neededBZFlag uses secure game state updates and server-client logic for online tank battle simulation.
rugameonline515612.2GamingBuilt-inAs neededRuGameOnline enables multiplayer gaming over Russian-language servers with encrypted transport.
Battlefield4919412.2GamingBuilt-inAs neededBattlefield games use encrypted UDP matchmaking and real-time player sync over EA's servers.
Steam4919612.2GamingBuilt-in2025-02-01Steam uses HTTPS and UDP for encrypted game distribution, matchmaking, and chat.
Halflife24919712.2GamingBuilt-inAs neededHalf-Life 2 uses the Source engine networking protocol over encrypted channels for gameplay sync.
WARCRAFT34921312.2GamingBuilt-in2024-11-18Warcraft 3 uses Battle.net protocols for encrypted multiplayer hosting, ladder, and patch sync.
DESTINY24924812.2GamingBuilt-inAs neededDestiny 2 uses encrypted UDP and matchmaking services via Bungie.net infrastructure.
WOT WARGAMING4927711.3GamingBuilt-in2025-01-27World of Tanks uses encrypted transport for gameplay sync, chat, and match replay telemetry.
PUBG KRAFTON4927811.3GamingBuilt-in2024-12-23PUBG uses encrypted session sync and anti-cheat telemetry over Krafton's gaming infrastructure.
LOL RIOTGAMES4927911.3GamingBuilt-in2022-04-21League of Legends uses secure game state and matchmaking APIs via Riot Direct infrastructure.
FORTNITE EPIC4928011.3GamingBuilt-in2025-02-01Fortnite uses Epic Games' online services with HTTPS, matchmaking, and telemetry over QUIC/UDP.

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