List of protocols
- Built-in protocols — updated along with the SSG software version. Installing a new version requires a DPI reboot, which causes traffic interruption.
If needed, they can be supplemented with up-to-date attributes from the VAS Cloud. This is only necessary for complex protocols, but the option is available for all. - Cloud protocols created by VAS Experts — are periodically updated from the VAS Cloud. This ensures that popular applications remain up-to-date as their behavior changes.
- Custom (user-defined) protocols — protocols created by users via the GUI using VAS Cloud tools. These have higher priority than those loaded from the VAS Cloud, and within them, IP:PORT takes precedence over IP and CIDR. It is possible to add a protocol based on IP, SNI, or AS. Guide.
| Protocol | ID | DPI version | Protocol group | Protocol type | Update | Description |
|---|---|---|---|---|---|---|
| lsp-ping | 3503 | 12.2 | Gaming | Built-in | As needed | LSP-Ping verifies availability of MPLS Label Switched Paths with secure message return. |
| wv-csp-sms | 3590 | 12.2 | Gaming | Built-in | As needed | WV-CSP-SMS transmits secure service messaging in wireless or cloud service provisioning. |
| wv-csp-udp-cir | 3717 | 12.2 | Gaming | Built-in | As needed | WV-CSP-UDP-CIR enables UDP-based session establishment and control in wireless cloud services. |
| World of Warcraft | 3724 | 12.2 | Gaming | Built-in | As needed | World of Warcraft uses custom Blizzard protocols for zone transfer, chat, and secure game logic sync. |
| pinghgl | 4306 | 12.2 | Gaming | Built-in | As needed | PingHGL checks gaming server latency and hop quality for secure game session prediction. |
| armagetronad | 4534 | 12.2 | Gaming | Built-in | As needed | ArmagetronAD is a multiplayer light cycle game using encrypted TCP/UDP for game sync. |
| playsta2-app | 4658 | 12.2 | Gaming | Built-in | As needed | PlaySta2-App protocol supports PlayStation 2 network applications via encrypted session control. |
| playsta2-lob | 4659 | 12.2 | Gaming | Built-in | As needed | PlaySta2-Lob manages secure lobby interactions in legacy PlayStation 2 titles. |
| ctsd | 5137 | 12.2 | Gaming | Built-in | As needed | CTSD protocol handles central time sync for digital scoreboard and gaming infrastructure. |
| bzflag | 5154 | 12.2 | Gaming | Built-in | As needed | BZFlag uses secure game state updates and server-client logic for online tank battle simulation. |
| rugameonline | 5156 | 12.2 | Gaming | Built-in | As needed | RuGameOnline enables multiplayer gaming over Russian-language servers with encrypted transport. |
| Battlefield | 49194 | 12.2 | Gaming | Built-in | As needed | Battlefield games use encrypted UDP matchmaking and real-time player sync over EA's servers. |
| Steam | 49196 | 12.2 | Gaming | Built-in | 2025-02-01 | Steam uses HTTPS and UDP for encrypted game distribution, matchmaking, and chat. |
| Halflife2 | 49197 | 12.2 | Gaming | Built-in | As needed | Half-Life 2 uses the Source engine networking protocol over encrypted channels for gameplay sync. |
| WARCRAFT3 | 49213 | 12.2 | Gaming | Built-in | 2024-11-18 | Warcraft 3 uses Battle.net protocols for encrypted multiplayer hosting, ladder, and patch sync. |
| DESTINY2 | 49248 | 12.2 | Gaming | Built-in | As needed | Destiny 2 uses encrypted UDP and matchmaking services via Bungie.net infrastructure. |
| WOT WARGAMING | 49277 | 11.3 | Gaming | Built-in | 2025-01-27 | World of Tanks uses encrypted transport for gameplay sync, chat, and match replay telemetry. |
| PUBG KRAFTON | 49278 | 11.3 | Gaming | Built-in | 2024-12-23 | PUBG uses encrypted session sync and anti-cheat telemetry over Krafton's gaming infrastructure. |
| LOL RIOTGAMES | 49279 | 11.3 | Gaming | Built-in | 2022-04-21 | League of Legends uses secure game state and matchmaking APIs via Riot Direct infrastructure. |
| FORTNITE EPIC | 49280 | 11.3 | Gaming | Built-in | 2025-02-01 | Fortnite uses Epic Games' online services with HTTPS, matchmaking, and telemetry over QUIC/UDP. |
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