List of protocols and ports [Документация VAS Experts]

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List of protocols and ports

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ProtocolIDDPI versionProtocol groupProtocol typeUpdateDescription
SHOUTCast4918212.2UnknownBuilt-inAs neededshoutcast operates on port 49182 and supports Shoutcast for streaming internet radio and audio content.
SopCast4918312.2UnknownBuilt-inAs neededsopcast operates on port 49183 and supports peer-to-peer video streaming in the SopCast media broadcasting platform.
TVAnts4918412.2UnknownBuilt-inAs neededtvants operates on port 49184 and supports P2P video streaming in the TVAnts media sharing platform.
TVUplayer4918512.2UnknownBuilt-inAs neededtvuplayer operates on port 49185 and provides peer-assisted streaming services for TVUPlayer live TV software.
VeohTV4918612.2UnknownBuilt-inAs neededveohtv relates to media or video streaming applications (port 49186).
QQLive4918712.2UnknownBuilt-inAs neededqqlive operates on port 49187 and is used by QQLive for live video streaming in the Tencent ecosystem.
Thunder4918812.2UnknownBuilt-inAs neededthunder operates on port 49188 and handles peer-to-peer communication or updates in Thunder file sharing platforms.
Soulseek4918912.2UnknownBuilt-inAs neededsoulseek operates on port 49189 and is used by the Soulseek peer-to-peer file sharing network for music distribution.
Popo4919012.2UnknownBuilt-inAs neededpopo operates on port 49190 and supports Popo services for instant messaging or lightweight communication.
MSN4919112.2UnknownBuilt-inAs neededmsn operates on port 49191 and is used for messaging in the MSN (Microsoft Network) instant messaging service.
AOL/ICQ4919212.2UnknownBuilt-inAs neededLegacy instant messaging protocol used by AOL Instant Messenger and ICQ.
Battlefield4919412.2GamingBuilt-inAs neededBattlefield games use encrypted UDP matchmaking and real-time player sync over EA's servers.
Second Life4919512.2UnknownBuilt-inAs neededsecond life operates on port 49195 and supports Second Life for virtual world communication in the Second Life platform.
Halflife24919712.2GamingBuilt-inAs neededHalf-Life 2 uses the Source engine networking protocol over encrypted channels for gameplay sync.
GRE4919812.2Tunneling, secure, ssl, pkiBuilt-inAs neededGRE (Generic Routing Encapsulation) is a tunneling protocol developed by Cisco to encapsulate a wide variety of network layer protocols.
EGP4919912.2UnknownBuilt-inAs neededegp operates on port 49199 and supports Exterior Gateway Protocol for routing between autonomous systems.
SCTP4920012.2UnknownBuilt-inAs neededsctp operates on port 49200 and supports Stream Control Transmission Protocol communication for transport-layer services.
IP-in-IP4920112.2Data transferBuilt-inAs neededIP-in-IP is a tunneling protocol used to encapsulate one IP packet within another, supporting VPN and overlay networks.
RTP4920212.2Voice over IPBuilt-inAs neededReal-time Transport Protocol, used for delivering audio and video over IP networks.
StealthNet4920312.2UnknownBuilt-inAs neededstealthnet uses port 49203. No additional documentation found.

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